immersive XR cinema experience
A Night Under the Stars: Yosemite XR Cinema
A custom projection and sound installation bridging physical architecture and virtual storytelling
Clients: Yosemite Cinema, Positron XR, Kreis Immersive
My role: I worked as Creative Production Manager and vendor liaison
↑ Images: Jess Coble
Yosemite Cinema is home to the first permanent Positron-powered VR Theater in the United States, showcasing Experience Yosemite - a groundbreaking immersive film narrated by Bryan Cranston. The 14 Positron Voyager™ chairs installed in the custom space feature motion, scent, and haptics, and the 15-minute journey takes guests through all the unique, breathtaking landscapes of Yosemite Valley.
Beyond its cinematic innovation, the project reflects a deep commitment to environmental stewardship. By using immersive technology to bring fragile, remote natural environments directly to the public, the experience encourages a new kind of ecological empathy - one that highlights the importance of conservation while minimizing physical impact on the park itself. It’s a sustainable storytelling model that invites awe, fosters awareness, and protects the very landscapes it celebrates.
The Brief
Design a hybrid projection and sound installation that acts as both a prelude and an echo to this full-body sensory VR experience. Not just a set dressing, but a living, breathing environment that transports visitors into the spirit of the Sierra Nevada before they even take their seats.
SETTING & VISION
Playing in a boutique cinema just outside the entrance to Yosemite National Park, Creative Director Yangos had a vision for a sensory staging ground, where projection, light, and spatial sound would blend seamlessly with the surrounding architecture. This would be the first time Yosemite Cinema would use its own walls, floors, and ceiling as a storytelling canvas.
Space & Build
6 month, multi-phase install
Projection-painted surfaces with concealed mounts and cable routing
Designed for high daily throughput with zero on-site technician requirement
Roadmap: Integrated physical props like faux trees, LED firepit, bark-lined partitions
Creative inspiration: Yosemite after dark
The concept was born from a simple question: What if the lobby could become part of the experience? Drawing on the vast landscapes of Yosemite National Park - its majestic waterfalls, verdant plant and animal life, and granite monoliths - the creative direction aimed to evoke the quiet magic of a night outdoors. Not a photorealistic simulation, but a stylized, animated homage: dreamlike, symbolic, and immersive. Embers from a camp fire drift upward and become stars. Trees sway gently in synchrony. Distant animals emerge briefly from the dark. It’s a meditative transition space - designed to slow guests down, ground them in the moment, to emotionally prepare for the atmospheric VR experience to come.
↑ Moodboards: Yangos Hadjiyannis
↑ Sketches: Yangos Hadjiyannis
Designing for change
To manage an evolving physical layout due to ongoing renovations, and to accommodate stakeholder feedback on the fly, we built a 3D floor plan in Gravity Sketch, a VR-native design tool that allowed us to quickly prototype and iterate in full scale. This gave both the production team and the client an intuitive way to visualize projector angles, seating layouts, and spatial constraints from within the experience itself. Because Gravity Sketch supports real-time adjustments in scale, lighting, and object placement, we were able to test projection coverage, seating density, and sightlines across multiple installation scenarios without needing to rebuild from scratch.
The Challenge
Make it breathtaking, keep it quiet, don't break the budget - and make sure it doesn’t interfere with a 360° motion chair. This was a live architectural installation that had to do a few things at once:
Set the mood for a ticketed VR experience without overwhelming it
Tell a self-contained story across five (eventually seven) projection surfaces
Coordinate several discrete channels of spatial audio
Withstand daily commercial use
Be executed on a rolling install timeline without access to a full tech rehearsal
So we built it in tiers. A flexible creative and technical plan that scaled depending on resources, from a basic 4-wall ambient loop to a ceiling-draping, sound-reactive light-and-motion spectacle.
↑ Diagrams: Kreis Immersive
Specs & Systems
Projection
5x Epson PowerLite 805F UST Projectors
BrightSign HD1024 Players w/ Atlona Audio extractors
Network synced BrightSigns via UDP commands in BrightAuthor
Dual Stereo audio setup
Audio
QSC AD-S4T speakers + MP-A40V amplifier
4.1 channel mix, fully rack-mounted
Custom ambient soundscape design
StreamDeck-triggered playback interface
The Work
Phase 1: Visuals
We began with animation, developed in close collaboration with Bezier, an award-winning creative studio specializing in custom motion and experiential media. Working from early environmental sketches and a detailed projection map, Bezier crafted a seamless 2-minute loop that reinterprets Yosemite's iconic landscapes in painterly, dreamlike motion. The animation was designed specifically for spatial integration, stitched across five projectors with precise focal points for fire, waterfall, and celestial transitions. Client feedback guided key narrative choices: a parent - child silhouette by a campfire, soft fire flickers, gently flowing water, synchronized wind across grass and trees, and a constellation of animals that subtly emerge in sync with the soundtrack. Every pixel was placed to reinforce serenity, scale, and story, without competing with the VR experience to come.
Afterwards, projection mapping - establishing a multi-wall layout powered by networked BrightSign HD1024 players and Epson PowerLite ultra-short-throw projectors. We modeled the space in VR to test sightlines and keystone angles. Each wall held part of a larger moving composition.
By splitting animation and editing responsibilities, we maintained maximum flexibility for on-site content changes.
Phase 2: Sound
Initial integration proposals weren’t aligning with the room’s layout or use case. To avoid a rigid four-channel architecture that didn’t serve the experience, or the spatial layout, my client eventually decided to recycle existing configs, and pivot to a new AV partner with a flexible system that could support localized, ambient sound design. This included waterfall FX, nighttime soundscapes, and low-key ambient washes that gently guided guests from hallway to VR chair.
A “set and forget” configuration was essential, as everything was routed through a rack-mounted amp and triggered via StreamDeck.
↑ Sketches: Bezier
Phase 3: Install
Projectors: Precision, Placement, and Ceiling Tricks
Installing five ultra-short-throw projectors into a room with slatted wooden ceilings, emergency exits, and irregular wall geometry meant every mount had to be customized on-site. Working under the guidance of projection lead Jess Coble, we calculated ideal throw distances, beam angles, and mounting positions to maintain consistent aspect ratios and light levels across non-uniform surfaces. The long wall required dual ceiling-mounted projectors blended edge-to-edge, while two additional projectors were installed on custom-angled blocks above the exit doors. The fifth projector required the construction of a custom column for its necessary long pole arm. Power and network cables were routed through surface-mounted conduits with HDMI-over-IP extenders ensuring signal reliability. The full alignment process took place across two site visits, with laser grid mapping and fine-tuning handled live during projection tests.
↑ Images: Jess Coble
The Result
By the time Yosemite Cinema opened its doors for the summer season, guests weren’t just attending a VR screening, they were stepping into a full-bodied XR environment. From the moment of entry, they experienced gently animated projections and ambient sound, guiding them into a vibrant version of the nocturnal, immersive sights and sounds of Yosemite National Park.
↑ Images: Jess Coble
COLLABORATORS:
Marco Cermusoni, Technical Director, Kreis Immersive
Jess Coble, Independent Systems Integrator, Producer, Projection Coordinator
Yangos Hadjiyannis, Creative Director, Kreis Immersive
Jeffrey Travis, CEO, Positron
VENDORS
Positron – Voyager™ motion chairs
BrightSign – networked media players used to sync and control multi-wall projections
Epson – ultra-short-throw projectors for high-resolution image coverage
Atlona – HDMI audio extractors enabling multiple discrete sound channels
ACS Enterprises – Audio integration partner
StreamDeck – Custom interface to control projection/audio sync and playback
Bezier – Creative animated projection sequence